The multiplayer phenomenon Among Us has also been well received in VR, helping the studios involved generate millions in revenue.
Among Us has been playable in VR since November 10, 2022. The Christmas launch obviously paid off. In less than ten weeks, more than a million users have purchased the VR version of the devious multiplayer game, according to series creator Innersloth and its partner studios.
Responsible for the VR version are VR studio Schell Games (I Expect You to Die, Until You Fall) and developer Robot Teddy, which specializes in VR implementations. The relatively low price of only around $8 (Steam) and $10 (Quest, Rift) might have helped the sales numbers.
Among Us VR Surpasses One Million Units Sold
The game is similar to the PC version: traitors are hidden among the crew of a spaceship, trying to sabotage machines or assassinate other players without being noticed. During crisis meetings, the saboteur, disguised as a human, must act as discreetly as possible.
Other players will often suspect the wrong person and, in the worst case scenario, decide to throw them out of the airlock. In keeping with the game’s social orientation, Schell Games focused on motion control for secret and reveal gestures in the VR version.
Participating studios provide insight into other VR experience stats. Four million games have been played to date, with an average of 44,000 games played per day. Players from 122 countries spent a total of over 89,100,000 minutes searching, sabotaging and betraying.
Despite its success, the VR version can still be improved, as it lacks some features of the original. A December 13 patch made it easier to play with friends. Future updates should include new maps, custom lobby settings, and moderation features for in-game chat.
A comparison with the original
The original game was released in 2018 and took off on Twitch in late 2020, before the highs dipped a bit. According to market research firm Superdata Research (via Screenrant), Among Us reached over 500 million players in November 2020.
The majority of them used the free versions for iOS and Android (97%). The PC version, which was only played by 3% of participants, still represented 64% of revenue. The Switch conversion was also a success, with over three million sales as of December 2021. The VR version numbers are in the lower range, but a hit for the niche VR gaming market.
Virtual reality has its own hype phenomenon with the unusual capture game Gorilla Tag, which has already earned the studio $26 million in in-game sales. A Playstation VR 2 conversion is also in the works.