Horizon Call of the Mountain is Sony’s flagship title for Playstation VR 2, and the total price of the VR game is stoking expectations.
Horizon Call of the Mountain is available for pre-order on the Playstation Store since yesterday. The price: $59.99. That’s quite the announcement in an era where the most expensive VR games cost between $20 and $30, with games like Bonelab (review) and Half-Life: Alyx as rare exceptions. PSVR2 titles listed in the Playstation Store have so far cost between 25 and 40 euros. Again, there are a few exceptions, including Star Wars: Tales from the Galaxy’s Edge for $50 and Hitman 3 rivaling Horizon for $59.99.
Sony’s total price for Horizon Call of the Mountain gives us hope that Guerrilla Games and Firesprite will have a hit that will impress in terms of production quality, depth of play and playtime, and encourage PS5 owners to buy the Playstation VR 2 despite the high price of the headset.
Horizon Call of the Mountain will be a real game and not just another VR experience
In the VR spin-off of the hit open-world game series, you slip into the sandals of Ryas, a former Shadow Carja warrior. In the role of the mountaineer and the masterful archer, you’ll scale mountains and take down fearsome enemies like the Thunder Jaw, master various tools and weapons, and use the materials you find to craft better gear. Along the way, you’ll meet new and old Horizon characters, including Aloy herself.
In the first previews of the Playstation VR 2, in which the gaming press could also play Horizon Call of the Mountain, the VR title left a mixed impression. Impressive graphics alternated with solid but well-known VR game mechanics and battles that severely limited the range of action.
Horizon Call of the Mountain will not be an open-world game, unlike its 2D predecessors. Sony said game time at six to seven o’clock. Horizon Call of the Mountain does not appear to be a tech demo. For a full-priced title, however, that playtime still seems meager.
PSVR 2: Sony expects strong demand
Sony would like to produce two million units of the Playstation VR 2 by the launch at the end of February. This would indicate confidence in demand: the first Playstation VR took more than a year to sell two million units and more than three years to sell five million units – despite a cheaper price, a larger base installation of consoles and a more favorable economic climate.