Morrowind VR on Quest 2 could make RPG dreams come true


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The team that ported classic games like Half-Life to Meta Quest 2 could next try their hand at a Morrowind VR port.

Doom 1-3, Quake 1-3, Half-Life, Return to Castle Wolfenstein, and more recently Star Wars: Jedi Knight II. Team Beef has already released many 2D classics for Meta Quest 2 and Pico 4, adapting them to the particularities of the medium with great attention to detail.

Last weekend, Team Beef organized a Patreon fan survey to see what project they should tackle next. The results, released on Monday, are:

  • Morrowind: 40.38% (virtual reality ability: A | difficulty: D)
  • Quake 4: 35.34% (VR Suitability: A | Difficulty: A)
  • Star Wars Battlefront II: 34.77% (VR suitability: A | difficulty: B)

The remaining two dozen titles received far less approval.

Team Beef: the decision is not yet made

On Patreon, Team Beef recognizes the choice of these three titles. He will take the first steps for the three projects. This includes more in-depth checking if games are suitable for a VR port. Then the actual work begins. For Morrowind, the team is considering OpenMW, an open-source engine that replicates Morrowind’s graphics engine and extends its capabilities.

“In the case of OpenMW, we will contact their team to announce our intentions and learn more about what we are working on. We are aware that there is a current PCVR branch which is slowly being merged into the main thread and an Android version which was discontinued last November. The VR branch obviously has some overlap with what we do,” writes Team Beef on its Patreon page.

“We need to make sure there isn’t already a standalone VR release planned so we don’t step on the main team’s toes. Also, we want to check the ‘deal’ they have with Bethesda to make sure that a standalone VR port isn’t going to put the whole project, or us, in hot water.

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Morrowind VR: An ambitious project

At the same time, Team Beef aims to start working on Quake 4, as this game would be relatively easy to port. A potential port of Star Wars: Battlefront II needs more research.

The team believes that a VR port of Morrowind for standalone VR headsets will be rather difficult. The good news is that there is already a PC VR version that even supports multiplayer. Team Beef and the OpenMW team were therefore able to exchange their experiences.

If Morrowind VR Takes Off, It Could Fill Up the RPG hole in Meta’s lineup of games. Meta has been appealing to studios to develop more RPGs for the VR platform for years. Polls show great interest in these titles as well as titles that are rich in stories.

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Image: Meta

Morrowind VR could offer standalone VR platforms what Skyrim VR brought to PC VR: a huge role-playing world that will keep you entertained for hundreds of hours. Moving to OpenXR, Morrowind VR, along with other projects from the team, could also appear for Pico 4 (test) and other upcoming VR headsets like the HTC Vive XR Elite (info).

Sources: Patreon Beef Team


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