Windows Mixed Reality is growing the fastest, but there’s a catch

Image: Valve

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The sale of the HP Reverb G2 is reflected in SteamVR stats. Pico 4 is not catching up with anything on Quest 2 this month.

Valve’s monthly hardware and software survey records all VR headsets that have been connected to PCs with Steam installed during the respective month and whose users participate in data collection. Among other things, the statistics show the share of SteamVR users in the total Steam user base.

The highest value recorded to date is 2.31% (May 2021). In November and December 2022, it was 2.03%. Assuming that Steam had an average of 132 million monthly active users in 2021, SteamVR should have around 2.7 million users.

SteamVR Results for December

The following statistics show the market shares of VR headsets covered by Steam as of December 2022. Devices that have less than half a percent market share are not listed.

VR users who only use the Meta and Viveport platforms and do not have Steam installed or participate in Steam data collection are not included in the statistics, nor are PSVR players and Meta users. Quest 1 & 2 who only use their VR headset in standalone mode. As a result, SteamVR stats only reflect a fairly small portion of the overall VR market.

December 2022 Difference
Meta Quest 2 41.35% +0.23%
valve index 17.24% – 0.29%
Oculus Rift S 13.41% +0.04%
HTC Vive 7.05% +0.02%
Oculus Rift 6.03% – 0.26%
Windows Mixed Reality 5.57% +0.32%
Meta Quest 2.63% +0.07%
HTC Vive Pro 1.51% +0.08%
HTC Vive Cosmos 1.15% – 0.09%
Peak 4 0.74% +0.07%
HTC Vive Pro 2 0.56% – 0.13%
Pico Neo 3 0.50% – 0.15%
SteamVR User Base 2.03% 0.00%

HP’s VR sale affects SteamVR

Windows Mixed Reality made the biggest gains in December. It would be atypical if there had not been a capitulation of the HP Reverb G2 WMR helmet in the United States. The device was whipped up as a Black Friday deal for $300 in November. The regular price is 600 US dollars.

On the other hand, the Peak 4which launched in October, saw weaker performance this month than in November, when it was the fastest growing headset.


However, some Pico 4 devices may have been incorrectly assigned to Meta Quest 2. According to Virtual Desktop developer Guy Godin, Pico 4 headsets used on PCs through Virtual Desktop are identified as Quest 2 devices.

SteamVR’s stats for January should give a clearer indication of what’s happening in the market, as they better reflect demand during the holiday shopping season.

The frequency and intensity of use of SteamVR headsets cannot be read in the monthly Steam survey. The following statistic is more appropriate for this. It shows the monthly averages of the sum of player count peaks for every pure SteamVR game. This number reached a new high of 24,000 in January 2022 and fell in the following months to around 17,000 in December.

Popular social apps that support monitors are not included in the statistics, but a trend can still be derived based on the games included, assuming VR usage in apps not included fluctuates similarly .

Sources: Valve Steam Survey

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